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我的世界基岩版1.19.70.20

我的世界基岩版1.19.70.20

  • 游戏标签:像素 休闲 经营
  • 游戏版本:我的世界基岩版1.19.70.20
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  • 运营状态:正式运营
  • 游戏类型:休闲益智
  • 更新时间:2023-06-02 16:01
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我的世界基岩版1.19.70.20,1.19.70的第一个测试版本,基岩版时不时就会和Java同步,而且每次都只同步一些小细节,基岩版最近的更新都更新了很多API和命令规范,以及对触控更改使玩家更加易于上手。

我的世界基岩版1.19.70.20更新内容

实验性特性

Piglin Head Blocks rendered in the hotbar or inventory no longer have the ear overlapping the rest of the head (MCPE-164605)

现在物品栏和快捷栏中的猪灵的头会正确渲染耳朵的位置,使其不再覆盖头部 (MCPE-164605)

Players can now receive damage when falling while riding a Camel

现在玩家在骑乘骆驼时会受到摔落伤害

FEATURES AND BUG FIXES

特性和漏洞修复

PLAYER SNEAKING

玩家 SNEAKING

Player’s hitbox height now reduces to 1.5 blocks while sneaking

现在会将玩家的高度降低到1.5格,使其能够穿过1.5格高的空隙

Sneaking will automatically be initiated while stuck in a gap of less than 1.8 blocks

现在玩家位于小于1.8格的空间时会自动进入潜行状态

Sneaking will lower the player camera height respective of these changes

现在玩家潜行时会降低相机视角高度

Sneaking now requires enough space to stand in order to exit sneaking

现在玩家取消潜行需要足够的空间

Players will transition from swimming to sneaking if they are unable to stand up but would be able to sneak

现在有足够的空间潜行但不能站立时,玩家会从游泳状态切换至潜行状态

Known Issues that we hope to have addressed soon:

我们希望尽快解决的已知问题:

Camera may be obscured when sneaking under blocks in third person view

在第三人称视角下潜行时,玩家视角可能会被遮挡

Interacting with certain blocks may not work when sneaking in a gap

在潜行状态时,与某些交互方块可能无法正常使用

Jumping off the edge of blocks may not work as expected when sneaking in a gap

从方块的边缘跳下来时,可能不会像预期的那样潜行停留在方块边缘缝隙

VANILLA PARITY

原版趋同

Bells that are connected to multiple blocks no longer drop when one block is broken

其中一个方块被破坏时,连接多个方块的钟不再会掉落为物品

Breeding horses can now produce random variants (MCPE-129071)

现在繁殖马会产下随机变种的幼年马 (MCPE-129071)

Fixed an issue where dead players prevented other players from skipping night

修复了死亡的玩家会阻止其他玩家跳过夜晚的问题

Eating and drinking animations will now always be centered, regardless of screen aspect ratio

现在无论屏幕比例为多少,食用和饮用动画都会保持居中显示

Note Block sound attenuation over a distance is now linear (MCPE-164935)

现在远距离的音符盒的音效衰减是线性的 (MCPE-164935)

GAMEPLAY

玩法

Players no longer take rapid damage when touching damaging blocks (MCPE-165347)

玩家接触能够造成伤害的方块时不再会快速受到伤害 (MCPE-165347)

Fixed a crash that could occur when entering a 1.7.1.0 world in 1.8 or above (MCPE-165564)

修复了在1.8或更高版本进入1.7.1.0的世界时可能发生的崩溃 (MCPE-165564)

Projectiles shot while swimming/gliding no longer spawn from above the player's position (MCPE-31896)

游泳或使用鞘翅滑翔的玩家射出弹射物时,其不再会生成在玩家所在位置上方 (MCPE-31896)

Items dropped while swimming/gliding, manually or on death, no longer spawn from above the player's position (MCPE-31896)

游泳或使用鞘翅滑翔的玩家手动丢弃物品或死亡时,物品不再会生成在玩家所在位置上方 (MCPE-31896)

The player's crosshair now properly mines/interacts with items in front of them while swimming/gliding, rather than 1 block above their position (MCPE-57257)

现在使用十字准星的玩家可以在游泳或使用鞘翅滑翔时正确进行挖掘,或与前方物品交互,而不是在玩家所在位置上方一格进行交互 (MCPE-57257)

Written Books can now be moved in the inventory even when the player has identical Written Books

现在即使拥有相同的成书,玩家也可以在物品栏中移动成书。

Double-clicking on the Furnace output slot will no longer drop the item (MCPE-165079)

双击熔炉的输出槽时不再会将物品丢弃 (MCPE-165079)

Fixed a bug where Observers would not detect changes due to corrupted data (MCPE-150506)

修复了侦测器无法检测数据损坏导致的更改的漏洞 (MCPE-150506)

Hoppers now pull in items from above them through all blocks that have a lower height than a full block (MCPE-55824)

漏斗现在能够吸入其上方高度低于完整方块的方块上的物品 (MCPE-55824)

BLOCKS

方块

Destroying Mangrove Log or Mangrove Wood now properly cause leaves to decay

现在破坏红树原木或木头后会正确导致其上的树叶消失

End Crystals occupying the same space as a block will no longer cause that block to disappear

末地水晶和方块占用同一空间时不再会导致方块消失

GRAPHICAL

图像

Fixed an issue where the "Mine" tooltip was appearing when targeting a block with a Trident in Creative game mode (MCPE-44846)

修复了创造模式下使用三叉戟对准方块时会出现“挖掘”工具提示的问题 (MCPE-44846)

MOBS

生物

Parrots will no longer shake while on a player riding a Horse that is turning mid-jump

现在鹦鹉在玩家骑乘的马跳跃时不再会颤抖

Fixed a bug causing global entities (e.g. Ender Dragon and projectiles) to stop rendering when out of normal entity render distance (MCPE-161136)

修复了在渲染距离外全局性实体(如末影龙、弹射物)不会被渲染的漏洞 (MCPE-161136)

TOUCH CONTROLS

触摸控制

Updated the How to Play screen with info on new touch controls

更新了游戏指南界面,加入了有关新触摸控制的内容

Changing input modes from Gamepad to Touch while an item is selected will return the selected to the inventory or drop it

现在将控制模式由游戏手柄更改为触控后选择一个物品时,会返回至所选择的物品栏或或将该物品丢弃

Fixed an issue on the Furnace screen where double-tapping the output window caused other slots to become unselectable

修复了在熔炉界面中双击窗口会导致无法选择其他槽位的问题

Fixed a bug where progressive select was automatically initiated on the first slot when opening a small Chest

修复了打开小型箱子时第一个槽位上会自动启用渐进式选择的漏洞

MOBILE

MOBILE

When starting a new world in Pocket UI, removed the "Press Open Chat to open chat" message for players with text-to-speech turned off

现在在携带版UI下创建新世界并关闭文本朗读选项后,“按 打开聊天栏 打开聊天”信息会被移除

USER INTERFACE

用户界面

Ocean Explorer, Woodland Explorer, and Treasure Maps now show the proper icon in the inventory (MCPE-163464)

现在海洋探险家地图、林地探险家地图和藏宝图会显示正确的物品栏图标 (MCPE-163464)

Fixed a bug where mouse scrolling on the Friend Options dropdown would not scroll the dropdown contents

修复了无法使用鼠标在好友选项下拉菜单中滚动内容的漏洞

Resolved an issue where graphical elements of the Sign-In/Sign-Up screen could extend beyond the bounds of the dialog container

修复了登录或注册界面的图形元素会延伸至对话框容器范围之外的问题

COMMANDS

命令

Replaceitem and loot replace block commands no longer place items in Cauldrons (MCPE-129472)

/replaceitem和/loot replace block命令不再会在炼药锅中放置物品 (MCPE-129472)

Rotation in the teleport command is now relative to the executor of the command instead of the target. Old usage of rotations in commands will stay relative to the target mob for backwards compatibility

/teleport命令中的旋转方向现在会相对于命令执行者,而不是目标

TECHNICAL UPDATES

技术性更新

MOBS

生物

Tropical Fish spawn rules .json file is now located in the correct folder (MCPE-165963)

现在定义热带鱼生成规则的JSON文件会被放置在正确的文件夹中 (MCPE-165963)

Witch potion drinking and ranged attack behaviour is now defined in its .json file

现在女巫的JSON文件会定义其饮用药水和远程攻击的动作

CREATIVE

创造性

The game will no longer create a content error when Bee spawn eggs are used on a Spawner

The game will no longer create a content error when Bee spawn eggs are used on a Spawner

Behavior packs with scripts can now be removed from worlds

脚本包和行为包可以在地图中移除了

EXPERIMENTAL TECHNICAL UPDATES

EXPERIMENTAL 技术性更新

COMMANDS

命令

Fixed a crash with deferred command execution when the executing actor is removed before execution

修复了执行对象在命令执行前被移除时会产生的崩溃

API

API

IMPORTANT BREAKING CHANGE: The classes Location and BlockLocation no longer exist in the beta script API. All usages of these classes have been changed to use the Vector3 interface (that is, { x: 1, y: 2, z: 3} objects).

重要的突破性变化:类Location和BlockLocation不再存在于beta脚本API中。所有这些类的用法都被修改为使用Vector3接口(即{x: 1, y: 2, z: 3}对象)。

Also, note that several changes were made to properties and get/set methods across objects (listed below) to make them more consistent in calling structure.

另外,请注意对对象的属性和get/set方法进行了一些更改(下面列出),以使它们在调用结构上更加一致。

ItemStack

ItemStack

Item lore can now be cleared by calling setLore(undefined) or setLore([])

项目介绍现在可以通过调用setLore(定义)或setLore ([])

Added function clearLore - Clears the item lore

添加函数clearLore - 清除物品的介绍

我的世界基岩版1.19.70.20版本介绍

1、似乎基岩版在研究自定义按键了,这是被材质包给激发的(根据测试估计是导入和导出世界的那个材质包,苦力怕论坛上有,一般只是激活没有应用,就是还在开发或者弃用的按键);

2、新的按键没有分离控制,特别难受(设置里打开分离控制),用的太麻烦了,还单独列了攻击,放置,挖掘等按键,还要一个一个换,不方便,要是能够和网易的手机版按键一样添加准星瞄准就好了;

补充:还有一个重要的,就是末影水晶的火焰不会再破坏方块了,意味着普通的刷基岩机失效了,这还意味着折跃门凋零笼刷石机失效了,现在我想不到办法可以快点自动量产石头了,只能手挖。

我的世界基岩版1.19.70.20版本体验

全新沙盒世界冒险游戏,在这里体验多样玩法设计,等你体验尝试,加入这个游戏之中,完成任务解锁更多游戏内容,享受其中更加愉快的冒险氛围,体验建造属于自己世界的游戏过程。

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