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我的世界1.20国际版

我的世界1.20国际版

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我的世界1.20国际版手机最新版本为大家惊喜呈现带来,在大家期待已久的1.20国际版中足迹与故事主题已经更新发布了,开始界面也是焕然一新眼前一亮,樱花木头和竹子也是大更新,还有更多的更新元素内容等你下载我的世界1.20国际基岩版亲临游戏世界体验哦!

我的世界1.20国际版更新了什么

界面更新

首选是开始界面变了,变成1.20的主要更新内容了,然后就是左下角跟右下角的字体都加了个黑色打底

再然后就是新建世界的界面也改了(好像以前就改了)

主要内容更新

更新了樱花木头,和普通的木头一样,普通木头能合成的东西它都能合成,去皮樱花木头挺适合用来做建筑,还有樱花船和木船一样,它该有的都有了,然后这个门的纹理也是经过了粉色打底,再然后就是樱花树,樱花树会掉落樱花!接下来是竹子的东西,跟上一个一样,就不多说了!

新更新的书架,一个书架最多可以放6本书,点哪个位置他就放哪里

更新了锻造台,现在锻造下界合金装备更难了,需要拿一个升级模板跟一个钻石装备和一个合金锭才能升级,而且这个升级锻造模板是消耗品,每用一次就会消耗一个,而且这个道具貌似只能在猪灵堡垒找到。

后面是竹块,有两种颜色可以供选!

接下来是重头戏,可疑的沙子跟可疑的沙砾,这个是考古更新的一个主要功能,可以在里面找到一些碎片!

还有新更新的三个生物蛋

第1个是嗅探者,能嗅探可疑的沙子里面和沙砾里面有什么东西,其他两个蛋就不说了,都是很早之前就有的生物,只不过没有生物蛋而已

实验功能多了一个短暂潜行,可以做到和java版蹲下可以穿过半砖一点五格的高度!

我的世界1.20国际版更新总结:考古系统,樱花群系,新生物,新方块,盔甲纹理装饰等等,对于游戏性的优化,整体还是非常不错的,而且照目前的更新方向,mc感觉对遗迹文明有着的很高的重视度,感觉以后会有更多的远古生物出现。

我的世界国际版怎么导入模组手机

首先你需要一个文件管理器,推荐如下图所示的两个文件管理器,都是能在百度下载到的!

这里就用ES文件浏览器演示吧

下载安装好ES文件浏览器,打开点击左上角的内部存储

找到你保存模组的那个文件夹

点击打开,点击你要导入的模组文件

选择重命名

可以看到文件格式为.mcaddon,这种格式的文件就是我的世界模组的官方文件格式,它可以直接用MC导入

我们只要点击一下,在弹出菜单中选择我的世界,模组就可以自动导入进游戏了

我的世界1.20国际版模式介绍

1、调试模式(Debug Mode)

调试模式是一种世界类型。在创建世界时按住shift点击地图类型,即可。在单个的世界中包含所有状态和数据值的一般方块,在y=70的高度以网格的方式排列,并在y=60的高度有一层屏障。

2、旁观者模式(Spectator Mode)

旁观者可以查看道具栏等,但是不能使用、放置方块,穿过任何实体或方块而不与之发生操作。点击实体来从它们的视角观察,但不能与方块交互。

3、联机模式

早在2009年6月8日就有过关于Classic版多人游戏的介绍,2010年8月4日才有的多人生存游戏(SMP)。Minecraft多人游戏服务器已经开发的符合他们自己的规则及习惯,由他们的超级管理员(Administrator)以及管理者进行领导。

4、Minecraft Realms

Minecraft Realms(领域)是官方的、以订购为基础的服务器托管服务,让玩家创建并管理他们自己的私有Minecraft服务器。

5、创造模式(Creative Mode)

方块是无限的,无需担心自己的安全,而且可以飞行。

6、生存模式(Survival Mode)

要求玩家通过建筑和制作各种工具来让自己生存下去。

7、极限模式(Hardcore Mode)

游戏功能与生存模式相同,只是在此模式中难度将固定于困难难度,而且仅有一次生命。

我的世界1.20国际版更新日志

版本:1.20.73.01

A new update is now available to address stability issues introduced with the 1.20.70 update. This specific hotfix will not be released on Nintendo Switch or Xbox consoles.

我们发布了一个新更新以解决 1.20.70 更新中引入的稳定性问题。此热修复不会在 Nintendo Switch 及 Xbox 主机上发布。

Fixes:

修复:

Fixed a crash that could occur during gameplay

修复了游玩时可能发生的崩溃

版本:1.20.72.01

A new update is now available to address stability issues introduced with the 1.20.70 update. The update is currently available on klpbbs Android, iOS, and PlayStation 4, and other platforms will receive the update soon.

现在提供了一个新的更新来解决1.20.70更新中引入的稳定性问题。该更新目前可在Android、iOS和PlayStation 4上使用,其他平台很快就会收到更新。

1.20.70 remains unavailable for Windows and we’re continuing to work on a solution. We’ll make an announcement as soon as the update becomes available again. We appreciate your continued patience as we workk to address this issue.

目前1.20.70仍不能在Windows上使用,我们正在研究解决方案。我们将在解决该问题后立即发布公告。感谢您在我们努力解决该问题时的耐心等待。

Fixes:

修复:

Fixed several crashes that could occur during gameplay

修复了一些游戏过程中可能发生的崩溃

版本:1.20.62.02

A new update is now available to address crash issues introduced with the 1.20.60 update.

现在提供了一个新的更新来解决1.20.60更新中引入的崩溃问题.

NOTE: This update is not yet available on Xbox consoles but will be available soon.

注意: 此更新尚未在Xbox主机上提供,但很快就会提供。

Your thoughts on the game continue to shape new updates so please upvote and report any new bugs at bugs.mojang.com and leave us your feedback at feedback.minecraft.net .

你对游戏的想法将继续影响新的更新,所以请在bugs.mojang.com投票并报告新的问题,并在feedback.minecraft.net留下你的想法。

Fixes:

修复:

Fixed several crashes that could occur during gameplay

修复了一些游戏过程中可能发生的崩溃。

版本:1.20.60.04

A new update for Minecraft is available now, bringing several changes, fixes, and experimental features! Check out the highlights from this release:

我们发布了 Minecraft 基岩版的更新并带来了一系列的改动、修复以及实验性的特性!以下是此次更新的亮点:

Fixes to a whole bunch of bugs and parity changes

修复了一大堆漏洞以及趋同改动

Experimental features from the upcoming 1.21 update, including Trial Chambers and the Breeze

即将到来的 1.21 更新内容,包括试炼厅和旋风人

Experimental Armadillo and Wolf Armor

实验性的犰狳和狼铠

NOTE: This update will appear on Nintendo Switch and Dedicated Servers as version 1.20.61 and all other platforms as 1.20.60. The contents of the update are the same.

注意: 此更新将在 Nintendo Switch 和专用服务器上显示为 1.20.61 版本,其他平台则显示为 1.20.60。更新内容相同。

Your thoughts on the game continue to shape new updates so please upvote and report any new bugs at bugs.mojang.com and leave us your feedback at feedback.minecraft.net .

您对游戏的想法仍可影响新的更新,所以请在 bugs.mojang.com 汇报您发现的任何漏洞并在 feedback.minecraft.net 为我们留下您的反馈。

VANILLA PARITY

原版特性趋同

Nether Gold Ore can now drop up to 6 Gold Nuggets (previously 5) when mined with an unenchanted tool, or up to 24 with Fortune Level 3 (previously 20)

当被无附魔工具采掘时,下界金矿石现在至多可掉落 6 个金粒 (先前为 5 个) , 在时运 3 附魔下则最多可掉落 24 个 (先前为 20 个)

Lapis Lazuli Ore can now drop up to 9 Lapis Lazuli (previously 8) when mined with an unenchanted tool, or up to 36 with Fortune Level 3 (previously 32)

当被无附魔工具采掘时,青金石矿石现在至多可掉落 9 个青金石 (先前为 8 个) , 在时运 3 附魔下则最多可掉落 36 个 (先前为 32 个)

Campfire now correctly drops 2 Charcoal instead of 4 when destroyed by the player (MCPE-159894)

当被玩家破坏时,营火现在可以正确地掉落 2 个木炭而不是 4 个 (MCPE-159894)

Music Disc name text now has the same color as enchanted items (MCPE-109471)

音乐唱片的名称文本现在使用与附魔物品相同的颜色 (MCPE-109471)

Trail Ruins will now be placed in the same location and configuration as Java Edition (MCPE-169988)

古迹废墟的生成位置与配置现在与 Java 版相同 (MCPE-169988)

EXPERIMENTAL FEATURES

实验性特性

BREEZE

旋风人

The Breeze is a cunning, hostile mob that can spawn via Trial Spawner in some rooms within Trial Chambers

旋风人是一种狡猾的敌对生物,可在试炼厅的某些房间内由试炼刷怪笼生成

The Breeze moves primarily by leaping around a target, sometimes jumping quite long distances

旋风人主要通过围绕目标跳跃来移动,有时会跳出很远的距离

An aggressive adversary, the Breeze shoots volatile wind energy in the form of wind charge projectiles at its target

作为一种难缠的对手,旋风人会以风弹的形式向目标发射风能

Wind charges deal a small amount of damage when colliding directly with an entity

当与实体碰撞时,风弹会对其造成少量伤害

After colliding with an entity or a block, wind charge projectiles produce a wind burst, which knocks back entities in the area by several blocks

当与实体或方块碰撞后,风弹会产生风爆,将范围内的实体击出几个方块的距离

Wind bursts also have the effect of 'activating' certain blocks:

风爆也会“激活”特定的方块:

Non-Iron Doors and Trapdoors are flipped

翻转非铁质的门与活板门

Fence Gates are flipped

翻转栅栏门

Buttons are pressed

按下按钮

Levers are flipped

翻转拉杆

Bells are rung and swung

敲响钟

Lit Candles (both standalone and on cake) are extinguished

熄灭点燃的蜡烛(无论是单独放置的还是插在蛋糕上的)

Wind bursts do not have any effect on Iron Doors, Iron Trapdoors, or any block being held in its position by a Redstone signal

风爆对铁质的门与活板门,以及接收到红石信号而保持在其位置上的方块无效

TRIAL SPAWNER

试炼刷怪笼

Trial Spawner is a new variant of Monster Spawners that ejects rewards upon completion and can have variable levels of challenge in multiplayer

试炼刷怪笼是刷怪笼的全新变体,在击败所有怪物后会弹出奖励且会根据玩家数量提供不同难度的挑战

The challenge level will increase for each new player a Trial Spawner notices nearby

附近每出现一位新的玩家,试炼刷怪笼的挑战等级都会上升

Challenge level will not decrease until it is reset during a Trial Spawner's cooldown

挑战等级只有试炼刷怪笼进入冷却才会下降并被重置

Unlike normal spawners, a Trial Spawner will spawn a limited number of mobs proportional to its current challenge level

与普通刷怪笼不同,试炼刷怪笼只会生成与其当前挑战等级成正比的有限数量的生物

It can only spawn a mob at positions that are within line of sight

其只能在视线范围内的位置生成生物

It can spawn a mob regardless of any light level requirement the mob has

其生成生物时可无视该生物生成所需的光照等级

Spawned mobs are persistent

生成的生物不会消失

Once all mobs are defeated, the Trial Spawner will eject a set of rewards proportional to the current challenge level

击败所有生物后,试炼刷怪笼会弹出与其挑战等级成正比的一组奖励

After the rewards have been ejected, the Trial Spawner goes into cooldown for 30 minutes during which it will no longer spawn mobs

当弹出所有奖励后,试炼刷怪笼会进入 30 分钟的冷却期,期间不会再生成生物

Trial Spawners cannot be crafted nor obtained by players in Survival - instead, they can be found naturally placed throughout Trial Chambers

试炼刷怪笼无法在生存模式下合成或获取 —— 其会自然生成在试炼厅某处

Trial Spawners are extremely slow to mine and resistant to explosions, and will not drop even with Silk Touch

试炼刷怪笼挖掘时间极长且拥有较高的爆炸抗性,即便使用精准采集附魔的工具也不会掉落

When placed in Creative, Trial Spawners have no mob type set by default

创造模式下放置时,试炼刷怪笼默认无生物类型

The mob type can be set by interacting with it while holding a Spawn Egg

当使用刷怪蛋与其交互时,可设置其生物类型

Creative and Spectator players cannot be detected or noticed by Trial Spawners

创造及旁观模式下的玩家不会被试炼刷怪笼检测



TRIAL CHAMBERS

试炼厅


Trial Chambers are a new structure in the Overworld where players can explore and take on combat challenges during the mid-game

试炼厅是一种自然生成在主世界内的新结构,玩家可在游戏中探索之并进行战斗挑战

Trial Chambers are made out of a variety of Copper and Tuff blocks and can be found in different sizes from large to small

试炼厅由一系列大小不一的铜和凝灰岩方块构成

Trial Chambers are a relatively common find throughout the Deepslate layer of the underground

试炼厅在地下深板岩层中更常出现

The layout of each Trial Chamber is procedurally generated, and can include traps, reward chests and a variety of combat spaces

试炼厅布局由程序生成,包含陷阱、奖励箱和一系列战斗空间

Supply chests can be found between different rooms, and give you blocks and items which help you navigate your trials

不同房间之间可发现奖励箱,给予玩家物品及方块以便进行试炼

Reward chests are guarded by challenges in each room, and can be a source of enchanted books and equipment

每个房间内的奖励箱均被挑战保护着,其中包含附魔书及附魔装备

The loot found in reward chests are still being iterated, and are absolutely not final

奖励箱内的战利品内容仍在迭代,并非最终版本

Each Trial Chamber will include Trial Spawners with a melee, small melee, or ranged category:

每个试炼厅均会包含近战、小型近战和远程类别的试炼刷怪笼:

Melee

近战

Zombie

僵尸

Husk

尸壳

Slime

史莱姆

Small Melee

小型近战

Spider

蜘蛛

Cave Spider

洞穴蜘蛛

Baby Zombie

幼年僵尸

Silverfish

蠹虫

Ranged

远程

Skeleton

骷髅

Stray

流浪者

Each Trial Spawner category will only use one mob for the entire structure when generated, and these mobs are randomized for each Trial Chamber

整个结构生成时,每个试炼刷怪笼都会选择一种生物,每个试炼厅内的怪物都是随机的

For example, one Trial Chamber might only spawn Zombies, Cave Spiders and Strays, while another might only spawn Slimes, Silverfish and Skeletons

例如,一个试炼厅可能只会生成僵尸、洞穴蜘蛛和流浪者,另一个则可能只生成史莱姆、蠹虫和骷髅

The exceptions to this are some Trial Spawners in unique rooms which always spawn Breezes

例外,一些独特房间内的试炼刷怪笼会生成旋风人

TRIAL KEY

试炼钥匙

An item that can only be obtained from Trial Spawners

一种只可由试炼刷怪笼获取的物品

Trial Keys do not currently have any functionality

目前无实际功能

ARMADILLO

犰狳


Added the Armadillo

新增了犰狳

The Armadillo is a neutral mob

犰狳为中立生物

Drops Armadillo Scutes periodically

周期性掉落犰狳鳞甲

Drops Armadillo Scutes when brushed

使用刷子与其交互也会掉落犰狳鳞甲

Spawns in Savannas

自然生成于热带草原生物群系

Favorite food is Spider Eyes

最喜欢的食物是蜘蛛眼

When an Armadillo detects a threat, it rolls up

当侦测到危险时,犰狳会蜷缩起来

Threats are:

威胁包括:

Players who are sprinting

疾跑状态下的玩家

Players on a mount or in a vehicle

骑乘在实体上的玩家

Undead mobs

亡灵生物

It does not roll up if it is fleeing, in water, in the air, or if being led

处于逃窜状态、在水中、在空中或被拴绳拴住时无法蜷缩

When an Armadillo is rolled up it does not walk, cannot eat, and will not be tempted by food

处于蜷缩状态时,犰狳不会移动、进食以及被食物吸引

It continues to scan for threats, and if there are no threats detected for 3 seconds, it will unroll

威胁消失 3 秒以后不再蜷缩

ARMADILLO SCUTES

犰狳鳞甲

Can be used to craft Wolf Armor

可用于合成狼铠

Dropped by Armadillos

由犰狳掉落

Dispensers can be used to brush Armadillo Scutes off Armadillos

发射器可使用刷子来从犰狳处获取犰狳鳞甲

WOLF ARMOR

狼铠

Using Wolf Armor on an adult tamed Wolf will equip the armor on the Wolf

对已驯服的成年狼使用可为其穿戴狼铠

Only a Wolf's owner can put Wolf Armor on their tamed Wolf, and with this in mind, Dispensers cannot put Wolf Armor on Wolves

只有狼的主人可为其穿戴狼铠,因此发射器无法做到这一点

Using Shears on a Wolf that is wearing armor will make it drop the armor

对穿戴狼铠的狼使用剪刀可将狼铠卸下

Only a Wolf's owner can shear a Wolf Armor from it, and with this in mind, Dispensers cannot remove Wolf Armor from Wolves

只有狼的主人可为其卸下狼铠,因此发射器亦无法做到这一点

Wolf Armor gives the same protection as Diamond Horse Armor

狼铠与钻石马凯的护甲值相同

If a Wolf dies while wearing armor, it will drop the armor

当穿戴狼铠的狼死亡时,其会掉落狼铠


FIXES AND CHANGES

修复与改动

PERFORMANCE / STABILITY

性能 / 稳定性

Fixed a variety of crashes that could occur during gameplay

修复了游玩过程中可能发生的一系列崩溃

Fixed a rare crash that could occur with the “Seven Seas” achievement

修复了罕见情况下,“纵横七海”成就可能引发的崩溃

Fixed a crash that could occur when players placed or destroyed any block and then selected Save & Quit with Ray Tracing enabled

修复了光线追踪开启时,玩家放置或破坏方块后点击“保存并退出”按钮时可能发生的崩溃

Fixed a crash that could occur in the Play menu whilst looking at Realms

修复了在查看 Realms 时“游玩”菜单中可能发生的崩溃

Fixed a bug that could cause infinite loading while joining a Realm

修复了加入Realm时可能会无限加载的漏洞

GENERAL

通用

Added more informative error messaging in case world exports fail due to external OS issues (MCPE-41898)

加入了更多包含有用信息的错误消息,以防止世界导出因外部操作系统问题而失败 (MCPE-41898)

Improved delay between 100% loaded and when the main menu appears on console platforms

优化了主机平台上100%加载后跳转到主菜单时的延迟

The "You Need A Mint" achievement can now only be unlocked by collecting Dragon's Breath (MCPE-177409)

“你需要薄荷”成就现在只能通过收集龙息来解锁 (MCPE-177409)

GAMEPLAY

玩法

Fixed certain cases that caused players to take unexpected fall damage when performing interactions at specific heights like 62 (MCPE-168518)

修复了在Y=62等特定高度进行交互时,玩家有时会错误受到摔落伤害的漏洞 (MCPE-168518)

Reintroduced a fix for players sometimes taking unexpected fall damage while building blocks while standing on them (MCPE-120140)

重新引入了站在方块上向上搭建时,玩家有时会错误的受到摔落伤害的漏洞 (MCPE-120140)

Fixed some cases where players could take unexpected fall damage near ledges that they were visibly not falling off of (MCPE-120140)

修复了在明显没有从其上摔落下来的方块支柱附近时,玩家有时可能会错误受到摔落伤害的漏洞 (MCPE-120140)

Fixed the issue that prevented the inventory from being navigated when using only a keyboard on mobile

修复了在移动设备上仅使用键盘时无法操控物品栏的问题

Fixed the issue prevented stack splitting from being used when using a keyboard in touch mode

修复了在触控模式下使用键盘时无法拆分物品堆叠的问题

Fixed an issue that could inflict unexpected fall damage in certain cases when building blocks while moving (MCPE-120140, MCPE-175791)

修复了可能会导致移动时放置方块错误地受到摔落伤害的漏洞 (MCPE-120140, MCPE-175791)

Players no longer fall through the block they stand on when switching to Spectator Mode and back (MCPE-170522)

切换至旁观模式或从旁观模式切换至其他模式时,站在方块上的玩家不再会向下移动 (MCPE-170522)

Players are no longer slowed down if they touch the ground while flying in Creative mode (MCPE-176365)

现在创造模式下飞行的玩家不再会在向下移动至接触地面时减速 (MCPE-176365)

If the game is closed while changing dimensions, players will no longer be placed in unexpected positions when re-entering the world (MCPE-173386)

若玩家在切换维度时退出游戏,重新进入游戏时玩家不再会处于错误位置 (MCPE-173386)

MOBS

生物

Horses, Donkeys, and Mules now take fall damage when controlled by a player, except for worlds targeting base game versions before 1.20.60 (MCPE-107031)

马、驴和骡现在在玩家控制时也会受到坠落伤害,但 1.20.60 之前的游戏版本下创建的的世界除外 (MCPE-107031)

Fixed an issue that made Boats clip through blocks when placed

修复了放置船时其会穿过方块的问题

Fixed some Villagers not having their skins match their professions (MCPE-105457)

修复了一些村民皮肤与职业不符的问题 (MCPE-105457)

The scattering of Experience Orbs released while fishing has been reduced (MCPE-170540)

减少了钓鱼时经验球的散射 (MCPE-170540)

Experience Orbs no longer collide with mobs (MCPE-87711)

经验球不再会与生物碰撞 (MCPE-87711)

Zoglins can no longer spawn in Peaceful difficulty and will despawn if the difficulty is switched to Peaceful (MCPE-79480)

疣猪兽不再会在和平难度下生成,且当难度切换至和平时,已经存在的疣猪兽会消失 (MCPE-79480)

Bees no longer take damage when moving through Sweet Berry Bushes (MCPE-114689)

当飞过甜浆果丛时,蜜蜂不再会受到伤害 (MCPE-114689)

Wolves can now spawn on both Snow and Top Snow within Grove biomes (MCPE-147656)

狼现在会生成于雪林的雪块和雪层上 (MCPE-147656)

BLOCKS

方块

Container blocks triggered with Redstone (e.g. Hopper, Dispenser) can now be interacted with consistently when powered by a fast Redstone clock

现在由红石信号触发的容器(如漏斗、发射器)接收高速红石时钟产生的信号时会一致地进行交互

Frosted Ice blocks no longer leave water in the world when mined with a Silk Touch tool

使用带有精准采集魔咒的工具挖掘霜冰后不再会在世界中产生水

Turtle Egg, Frogspawn, Coral, and Coral Fan no longer spawn double the particles when mined

挖掘海龟蛋、青蛙卵、珊瑚和珊瑚扇时不再会产生双倍数量的粒子效果

Beehive and Bee Nest can no longer be Silk Touched by an Enchanted Book with Silk Touch

带有精准采集魔咒的附魔书不再能对蜂箱和蜂巢产生精准采集魔咒的效果

Destroying a Bed through the bottom block now properly clears the spawn point

现在通过破坏床下方的方块来破坏床时会清除出生点

Ice, Packed Ice, Frosted Ice and Top Snow now send vibrations when mined

现在挖掘冰、浮冰、霜冰和雪层时会产生振动

Pistons pushing, pulling, or destroying blocks no longer risk teleporting surrounding players towards the world's origin (MCPE-175206)

活塞推动、拉动或破坏方块时不再会将附近的玩家传送至世界原点 (MCPE-175206)

Villagers who were mistakenly assigned to the same Bed or workstation as others will now actively seek out a new Bed or workstation (MCPE-176528)

现在被错误分配与其他村民相同的床或工作站点方块的村民会主动寻找新的床或工作站点方块 (MCPE-176528)

Pufferfish no longer inflate and deflate repeatedly when a player is at a specific distance from them

玩家距离河豚特定距离时,河豚不再会反复膨胀和收缩

Mobs that have partial blocks (e.g. Trapdoors, Slabs, etc.) specified as part of their list of blocks to avoid in their Navigation Component should now avoid them properly

生物现在会正确避开寻路组件中指定要避开的方块列表中包含的不完整方块(如活板门、台阶等)

The limitations on which blocks can be replaced by Dark Oak and Acacia trees now also apply to their branches, not just their trunks (MCPE-177484)

现在深色橡树和金合欢树的可替换方块限制也会应用于树枝部分,而不只应用于树干部分 (MCPE-177484)

Top Snow placed at generation time now also covers Tall Grass and flowers (MCPE-142321)

现在世界生成时放置的雪层也会覆盖在草丛和花上 (MCPE-142321)

Wither Roses now damage mobs every 0.5 seconds, instead of every 2 seconds (MCPE-55878)

凋零玫瑰现在每 0.5 秒会对生物造成伤害,而非先前的 2 秒 (MCPE-55878)

Containers being cloned no longer keep their container screens open or cause crashes

被复制的容器不再会保持打开其容器界面,也不再会导致崩溃

Fixed pixel shading on the Double Chest and Double Trapped Chest lids (MCPE-169495)

修复了大箱子和大陷阱箱盖子上的像素阴影 (MCPE-169495)

ITEMS

物品

Fixed issue where eating an Apple would not slow down player movement (MCPE-176556)

修复了玩家吃苹果时不会减慢移动速度的问题 (MCPE-176556)

Renamed "Scute" to "Turtle Scute"

将“鳞甲”更名为“海龟鳞甲”

Players can now consume Suspicious Stew even when their hunger bar is full (MCPE-122491)

现在玩家可以在饥饿值满时食用谜之炖菜 (MCPE-122491)

Banner items of identical colors now consistently stack together, whether or not they have previously been placed in the world as blocks (MCPE-43391)

现在无论旗帜是否已在世界中以方块形式放置过,颜色相同的旗帜物品都会一致地堆叠起来 (MCPE-43391)

TOUCH CONTROLS

触控

Fixed a bug where the hotbar disappeared when exiting out of the customize touch controls screen with a non-touch controller input

修复了使用非触摸控制的控制方式退出自定义触摸控制界面时,快捷栏会消失的问题

GRAPHICAL

图像

Fixed incorrect block lighting after exiting water with the "Improved Input Response" option enabled (MCPE-175727)

修复了在开启“改进的输入响应”选项的情况下,从水中离开后会出现不正确的方块光照的问题 (MCPE-175727)

USER INTERFACE

用户界面

The loading screen now displays three categories of tips based on player progression

加载屏幕现在会根据玩家进度显示三类提示

Added an unread post count indicator to the Realms Feed button on the Play screen and slots screen

为游玩屏幕和槽位屏幕上的反馈按钮加入了未读帖子计时指示器

A bug making the "technical details" button on resource packs not leading to the technical details screen has been fixed

修复资源包上的“技术详细信息”按钮无法跳转至技术详细信息界面的漏洞

Fixed a bug where certain chat messages would briefly be incorrectly shown on the new death screen

修复了部分聊天消息会错误地短暂显示在新的死亡屏幕上的问题

In horizontal split screen, the second player can now navigate to the profile screen and both players can now see each others' character changes

现在水平分屏模式中的第二个玩家可以进入角色创建器,且两个分屏模式玩家可以看见双方的角色变动

Fixed a bug that kept the previewed item on the paper doll even after navigating back using the sidebar in Character Creator

修复了即使通过侧边栏返回原处,预览物品仍会保留在纸娃娃上的问题

Fixed Beacon UI buttons going outside the window on smaller resolutions (MCPE-173649)

修复了低分辨率下的信标UI按钮会超出窗口的问题 (MCPE-173649)

Items from the inventory have the durability bar adjusted so it matches the one from the hotbar (MCPE-128532)

调整了物品栏中的物品的耐久度条,以使其与快捷栏中的物品的耐久度条相匹配 (MCPE-128532)

Adjusted cost text in the Pocket Anvil UI to match the classic version (MCPE-101740)

调整了携带版UI下的铁砧UI中的耗费文本,以匹配经典UI (MCPE-101740)

Updated the information about Conduits in the Encyclopedia (MCPE-65038)

更新了游戏指南界面中潮涌核心相关的信息 (MCPE-65038)

Added Netherite as a block type in the Encyclopedia’s Beacon tab (MCPE-175929)

在百科全书的信标部分加入了使用下界合金块作为信标的底座方块的描述 (MCPE-175929)

Last highlighted button will not get pressed when the window regains focus anymore (MCPE-170377)

游戏窗口重新获得焦点时,最后高亮显示的按钮不再会被按下 (MCPE-170377)

Not enough storage space on Nintendo Switch now has a clearer message about the platform only allowing for 2GB of storage per user account (MCPE-36670)

现在在 Nintendo Switch 上针对存储空间不足时有更明确的信息,即该平台只允许每个用户帐户 2GB 的存储空间 (MCPE-36670)

TECHNICAL UPDATES

技术性更新

UPDATED ADD-ON TEMPLATE PACKS

附加包模板更新

Updated Add-On templates for 1.20.60 with new resources, behaviors, and documentation are available to download at aka.ms/MCAddonPacks

新的 1.20.60 版本附加包模板包含新的资源、行为和文档,可以在 aka.ms/MCAddonPacks 下载

GENERAL

通用

Decorated Pots now support the use of loot tables

饰纹陶罐现在支持使用战利品表

Renamed json to water_splash_manual.json in resource_packs\vanilla\particles (MCPE-176784)

将resource_packs\vanilla\particles中的water_spash_manual.json重命名为water_splash_manual.json (MCPE-176784)

Require block_id for each block in the StartGamePacket blockProperties

StartGamePacket方块属性中的方块现在均需要block_id

Send "material" for vanilla data-driven blocks in the StartGamePacket blockProperties. "block_id" is also moved to the "vanilla_block_data" object

现在会在StartGamePacket方块属性中发送原版数据驱动方块的material.block_id现已移动至vanilla_block_data对象

Containers being cloned over no longer keep their container screens open and no longer cause crashes

被复制的容器不再保持其容器屏幕打开,也不再导致崩溃

Changing the brightness_gamma value for blocks now darkens the block correctly (MCPE-167836)

现在修改brightness_gamma值会正确地使方块变暗 (MCPE-167836)

Added a "drop_item_slot" field to the "interact" component, which allows to specify an inventory slot to remove and drop items from

为interact组件加入了drop_item_slot字段, 允许指定物品栏槽位以移除和丢弃其中的物品

"behavior.breed" now interrupts navigation on stop for content using engine version 1.20.60 or higher

对于使用引擎版本为1.20.60或更高版本的内容,behavior.breed现在会在停止时中断寻路

Updated listed values for the Vanilla "orientation" block state in documentation to no longer be boolean values

更新了文档中原版orientation方块状态的列出值

COMMANDS

命令

/me /say /title /tell

/me /say /title /tell

Reduced max length for output message to 512 characters

将最大输出消息长度缩减为 512 个字符

/kill

/kill

Reduced max length for reason message to 512 characters

将死因消息最大长度缩减为 512 个字符

ADD-ONS AND SCRIPT ENGINE

附加包和脚本引擎

Added a Project Through Liquid property to the 3D Block Cursor

为3D方块光标加入了 Project Through Liquid 属性

Added a CursorPropertiesChangeAfterEvent to notify Editor script when the cursor properties are changed

添加了 CursorPropertiesChangeAfterEvent,以便在光标属性发生更改时通知编辑器脚本

Wandering Traders can now correctly display custom entity spawn eggs in their trade menus (MCPE-170184)

流浪商人现在会在其交易菜单中正确显示自定义实体刷怪蛋 (MCPE-170184)

The "minecraft:geometry.full_block" identifier for the "minecraft:geometry" block component has been added

添加了“minecraft:geometry”方块组件的“minecraft:geometry.full_block”标识符

The "minecraft:geometry.full_block" identifier provides a centered 1x1x1 cube geometry

minecraft:geometry.full_block标识符会产生一个居中的1×1×1立方体

When combined with a material_instances component with "render_layer": "opaque", it enables rendering-only capabilities previously included in the "minecraft:unit_cube" component including:

配合带有"render_layer": "opaque"的material_instances组件一同使用时,该标识符能够启用minecraft:unit_cube组件中包含的仅渲染功能,包括:

Occludes both vanilla and custom neighboring full blocks

原版和自定义毗邻完整方块的遮挡面

Culls faces that neighbor vanilla and custom neighboring full blocks to improve rendering performance

毗邻原版和自定义毗邻完整方块以提升渲染性能的剔除面

Added content error logging to help creators identify content that hits or exceeds the state bit/permutation count per block (MCPE-177045)

加入了用以帮助创作者识别每个方块的状态位或置换已达到或超过计数的内容的内容日志错误 (MCPE-177045)



BIOMES

生物群系


Biome JSON files no longer support inheriting fields from other Biome JSON files. If this affects any content those files should be updated by manually copying the desired JSON text

生物群系JSON文件不再支持从其他生物群系JSON文件继承字段,受此更改影响的内容可通过复制所需JSON文本来更新文件

Biome tags in JSON files are now specified under a "minecraft:tags" component, in a "tags" array, rather than as loose JSON objects, for files with a format_version of 1.20.60 or higher

对于format_version为 1.20.60 或更高版本的文件,现在JSON文件中的生物群系标签在tags数组中的minecraft:tags组件下指定,而不是作为松散JSON对象



BLOCKS

方块


Added the ability for data-driven blocks to remove faces in the geometry when abutting a full and opaque block. A new field has been added to the Block Geometry Component, which references a new Culling .json file (found in the resource pack block_culling directory) that sets up culling rules for the tessellated geometry

为数据驱动方块加入了毗邻完整且不透明的方块时移除几何体的面的功能。同时为方块几何结构组件加入了新的字段,该引用了为镶嵌几何体设置剔除规则的新的剔除.json文件(位于资源包的block_culling目录)



ITEMS

物品


Unrecognized fields in component item JSON will now give a warning to the content log in format versions 1.20.60 and higher

现在组件物品JSON中无法识别的字段会在格式版本为 1.20.60 及更高版本中的内容日志中发送警告



COMPONENTS

组件


The "entity_sensor" component now supports multiple "subsensors":

entity_sensor组件现在支持多个“子检测器”:

"event", "require_all", "minimum_count", "maximum_count", "range" and "event_filter" are now individually configurable fields of each subsensor

event、require_all、minimum_count、maximum_count、range和event_filter现在是每个子检测器可单独配置的字段

Subsensors also have a new "cooldown" field, which defines how often each subsensor should sense for entities

子检测器拥有新的字段cooldown,用以定义每个子检测器检测实体的频率

All these changes require a "format_version" of 1.20.60 or higher

上述更改均要求format_version为1.20.60或更高版本

The "interact" component now supports the additional "entity_act" value for the "vibration" field

interact组件现在支持vibration字段的entity_act附加值



ENTITY COMPONENTS

实体组件


Entity event response run_command has been renamed to queue_command and has been released out of experimental. Commands run via queue_command may be deferred until the next tick. If the entity is removed before the command is run, the command will not execute. Content using run_command under experimental will still work for now but the experimental feature is now considered deprecated

将实体事件响应run_command重命名为queue_command,并使其脱离实验性玩法。通过queue_command运行的命令可能会推迟至下一游戏刻。 若在命令运行前移除该实体,则不会执行该命令。目前在启用实验性玩法的情况下使用run_command的内容仍会运作,但该实验性功能会被视为已弃用

Added an "interact_filters" field to the "ageable" component, which allows to specify conditions on when the actor can be fed

为ageable组件加入了interact_filters字段, 允许指定活动对象可以被喂食所需满足的条件

"behavior.follow_parent" now interrupts navigation on stop for content using engine version 1.20.60 or higher

对于使用引擎版本为 1.20.60 或更高版本的内容,behavior.follow_parent现在会在停止时中断寻路



ENTITY FILTERS

实体过滤器


Added new entity filter "is_panicking", which checks if the entity is executing "behavior.panic"

加入了新的实体过滤器is_panicking, 用于检查实体是否在执行behavior.panic

Added new entity filter "is_sprinting", which checks if the entity is sprinting

加入了新的实体过滤器is_sprinting, 用于检查实体是否在疾跑



ENTITY EVENT RESPONSES

实体事件响应


Added the "emit_vibration" entity event response, which allows the entity to emit a vibration having the entity itself as its source

加入了emit_vibration实体事件响应,允许实体以自身为振动源产生振动

The "vibration" field allows to specify the vibration to be emitted

vibration允许指定要产生的振动

The allowed values are "shear", "entity_act", and "entity_interact"

受允许的值为shear、entity_act和entity_interact




MOLANG

MOLANG


Improved the context of content logs when an evaluated Molang expressions results in an error

改进了所计算的Molang表达式导致错误时出现的内容日志上下文

Released Molang queries from experimental

开放了实验性玩法中的一些Molang查询:

is_cooldown_type

is_cooldown_type

cooldown_time

cooldown_time

cooldown_time_remaining

cooldown_time_remaining

relative_block_has_any_tag

relative_block_has_any_tag

relative_block_has_all_tags

relative_block_has_all_tags

block_neighbor_has_any_tag

block_neighbor_has_any_tag

block_neighbor_has_all_tags

block_neighbor_has_all_tags

block_has_any_tag

block_has_any_tag

block_has_all_tags

block_has_all_tags

bone_orientation_trs

bone_orientation_trs

bone_orientation_matrix

bone_orientation_matrix

Added content errors that state remaining_durability and query.max_durability are only to be used with Item contexts

加入了用于说明query.remaining_durability和query.max_durability只能与Item上下文一同使用的内容日志错误



API

API


Added Biome Registry biome names and StructureFeatureType enum to vanilla metadata generation

为原版元数据生成加入了生物群系注册表的生物群系名称和StructureFeatureType枚举

Made the display name parameter optional in Scoreboard addObjective

将Scoreboard的addObjective中的显示名称参数更改为可选参数

Released DataDrivenEntityTriggerAfterEvent from beta to 1.8.0

将DataDrivenEntityTriggerAfterEvent由beta开放至1.8.0

Released DataDrivenEntityTriggerAfterEventSignal from beta to 1.8.0

将 DataDrivenEntityTriggerAfterEventSignal 由 beta 开放至 1.8.0

Released DataDrivenEntityTriggerAfterEventSignalOptions from beta to 1.8.0

将 DataDrivenEntityTriggerAfterEventSignalOptions 由 beta 开放至 1.8.0

Released DefinitionModifier from beta to 1.8.0

将 DefinitionModifier 由 beta 开放至 1.8.0

Released dataDrivenEntityTrigger from beta to 1.8.0

将 dataDrivenEntityTrigger 由 beta 开放至 1.8.0

Moved EffectAddBeforeEvent from beta to 1.8.0

将 EffectAddBeforeEvent 由 beta 移动至 1.8.0

Moved EffectAddAfterEvent from beta to 1.8.0

将 EffectAddAfterEvent 由 beta 移动至 1.8.0

Moved EffectAddAfterEvent from beta to 1.8.0

将 EffectAddAfterEvent 由 beta 移动至 1.8.0

Moved getTags from beta to 1.8.0

将 getTags 由 beta 移动至 1.8.0

Moved hasTag from beta to 1.8.0

将 hasTag 由 beta 移动至 1.8.0

RGBA interface now inherits from RGB

RGBA接口现在继承自RGB

Changed itemStack in ItemReleaseUseAfterEvent to be optional

将ItemReleaseUseAfterEvent中的itemStack为更改为可选的

Released DataDrivenEntityTriggerAfterEvent from beta to 1.8.0

将 DataDrivenEntityTriggerAfterEvent 由 beta 开放至 1.8.0

Released DataDrivenEntityTriggerAfterEventSignal from beta to 1.8.0

将 DataDrivenEntityTriggerAfterEventSignal 由 beta 开放至 1.8.0

Released DataDrivenEntityTriggerAfterEventSignalOptions from beta to 1.8.0

将 DataDrivenEntityTriggerAfterEventSignalOptions 由 beta 开放至 1.8.0

Released DefinitionModifier from beta to 1.8.0

将 DefinitionModifier 由 beta 开放至 1.8.0

Released dataDrivenEntityTriggerEvent from beta to 1.8.0

将 dataDrivenEntityTriggerEvent 由 beta 开放至 1.8.0

Improved error messages for "Unsupported or out of bounds value." errors to include the bounds

改进了“值不受支持或超出范围.”错误消息以将边界包含在内

Types

类型

Moved BlockType from beta to 1.8.0

将 BlockType 由 beta 移动至 1.8.0

Moved FluidType from beta to 1.8.0

将 FluidType 由 beta 移动至 1.8.0

Changed "Unsupported or out of bounds value.." errors to use ArgumentOutOfBoundsError Error type

将“值不受支持或超出范围.”错误更改为使用ArgumentOutOfBoundsError错误类型

setWeather method argument duration now uses ArgumentOutOfBoundsError Error type

setWeather方法参数的持续时间现在使用ArgumentOutOfBoundsError错误类型


EXPERIMENTAL TECHNICAL UPDATES

实验性技术性更新



COMMANDS

命令


The health bar of mounted rideable mobs is now properly displayed (MCPE-177696)

现在骑乘生物的生命条可以正确显示 (MCPE-177696)

Execute command now fails when comparing unloaded blocks (MCPE-177195)

现在在对未加载的方块进行比较时,执行命令会失败 (MCPE-177195)

Added a new command that will hide and reset HUD elements visibility

添加了一条新的命令,以隐藏或重置 HUD 元素可见性

/hud hide

/hud hide

/hud reset

/hud reset

The HUD elements available are:

可用的 HUD 元素包括 :

paperdoll

纸娃娃

armor

护甲值

tooltips

提示框

touch_controls

触控按键

crosshair

十字准星

hotbar

快捷栏

health

生命值

progress_bar

Boss 生命条

hunger

饥饿值

air_bubbles

氧气值

horse_health

骑乘坐骑时坐骑的生命值

all

所有的 HUD

To use the command, turn on the Upcoming Creator Features toggle

如需使用此命令,需要打开“即将到来的创作者特性”选项




API

API


PlayerPlaceBlockBeforeEvent

PlayerPlaceBlockBeforeEvent

Removed itemStack: ItemStack from event

移除了事件中的itemStack: ItemStack

Added readonly permutationBeingPlaced: BlockPermutation to event

为事件加入了readonly permutationBeingPlaced: BlockPermutation

Updating createExplosion(location: Vector3, radius: number, explosionOptions?: ExplosionOptions) to return a boolean. True if the explosion is successful and false if the explosion is unsuccessful or is cancelled

将createExplosion(location: Vector3, radius: number, explosionOptions?: ExplosionOptions)更新为返回布尔值。若爆炸成功,则为true;若爆炸失败或被取消,则为false

Class Player

Player 类

Added method spawnParticle(effectName: string, location: Vector3, molangVariables?: MolangVariableMap): void;

加入了spawnParticle(effectName: string, location: Vector3, molangVariables?: MolangVariableMap): void;方法

Fixed a bug where the world would sometimes fail to properly shut down and disconnect clients during an unrecoverable script watchdog error

修复了世界在脚本监视器错误期间无法正确关闭和断开客户端连接的问题

Updated SimulatedPlayer so it can continuously build

更新了SimulatedPlayer以使其可以持续进行构建

Updated SimulatedPlayer so it can Move and look in different directions

更新了SimulatedPlayer以使其可以在不同方向上移动和观察

ChatSendAfter & ChatSendBeforeEvent

ChatSendAfter 和 ChatSendBeforeEvent

Changed message and sender to read-only properties

将message和sender更改为只读属性

Removed setTargets, getTargets, sendToTargets and replaced with an optional player list property targets

移除了setTargets、getTargets和sendToTargets,并将它们替换为可选的玩家列表属性targets

Class ItemDurabilityComponent

ItemDurabilityComponent 类

Renamed unbreaking to unbreakingEnchantmentLevel

将unbreaking重命名为unbreakingEnchantmentLevel

Renamed getDamageRange to getDamageChanceRange

将getDamageRange重命名为getDamageChanceRange

EntityTypes

EntityTypes

Changed getAll return type from EntityTypeIterator to EntityType[]

将getAll返回类型由EntityTypeIterator更改为EntityType[]

EntityEquippableComponent

EntityEquippableComponent

Fixed an issue where functions getEquipment and getEquipmentSlot could not be called within "before" event handlers

修复了before事件处理程序中无法调用getEquipment和getEquipmentSlot函数的问题

Fixed a bug where an ItemStack could not be stacked after clearing its lore

修复了ItemStack被清除词缀文本后无法堆叠的漏洞

Added method eatItem(itemStack: ItemStack): void;

加入了eatItem(itemStack: ItemStack): void;方法

BlockSignComponent

BlockSignComponent

Changed signature of function setWaxed to setWaxed(waxed: boolean)

将setWaxed函数的签名更改为setWaxed(waxed: boolean)

Removed event/property pistonActivate

移除了pistonActivate事件或属性

Added enum BlockPistonState export enum BlockPistonState { Expanded = "Expanded", Expanding = "Expanding", Retracted = "Retracted", Retracting = "Retracting" }

加入了BlockPistonState枚举用于导出 BlockPistonState { Expanded = "Expanded", Expanding = "Expanding", Retracted = "Retracted", Retracting = "Retracting" } 枚举

Class BlockPistonComponent

BlockPistonComponent 类

Removed property isExpanded

移除了 isExpanded 属性

Removed property isExpanding

移除了 isExpanding 属性

Removed property isRetracted

移除了 isRetracted 属性

Removed property isRetracting

移除了 isRetracting 属性

Added property readonly state: BlockPistonState

加入了readonly state: BlockPistonState属性

Changed function getAttachedBlocks to return type Block[]

将getAttachedBlocks函数更改为返回Block[]

Added function getAttachedBlocksLocations(): Vector3[]

加入了getAttachedBlocksLocations(): Vector3[]函数

Removed class PistonActivateBeforeEvent

移除了PistonActivateBeforeEvent类

Removed class PistonActivateBeforeEventSignal

移除了class PistonActivateBeforeEventSignal类

Moved NavigationResult from @minecraft/server to @minecraft/server-gametest

将NavigationResult由@minecraft/server移动至@minecraft/server-gametest

Updated function addEffect to return the added effect (or undefined if it failed)

将addEffect函数更新为返回已添加的效果(亦或在失败时返回未定义)

This change is in beta and does not affect the currently released versions of this function

该更改仅处于beta版本中,并不会影响当前已发布版本的该函数

Added item dynamic properties

加入了物品动态属性

Added function clearDynamicProperties(): void - Removes all dynamic properties from the item stack

加入了clearDynamicProperties(): void函数- 移除物品堆叠中的所有动态属性

Added function getDynamicProperty(identifier: string): boolean | number | string | Vector3 | undefined - Returns the value of the dynamic property with the given identifier if it exists, otherwise returns undefined

加入了getDynamicProperty(identifier: string): boolean | number | string | Vector3 | undefined函数- 若存在具有给定标识符的动态属性的值,则返回该值,否则返回未定义

Added function getDynamicPropertyIds(): string[] - Returns an array of all dynamic property identifiers on the item stack

加入了getDynamicPropertyIds(): string[]函数- 返回物品堆叠上所有动态属性标识符的数组

Added function getDynamicPropertyTotalByteCount(): number - Returns the total byte count of all dynamic properties on the item stack

加入了getDynamicPropertyTotalByteCount(): number函数- 返回物品堆叠上所有动态属性的总字节数

Added function setDynamicProperty(identifier: string, value?: boolean | number | string | Vector3): void - Sets the value of the dynamic property with the given identifier. If the value is undefined, the dynamic property will be removed

加入了setDynamicProperty(identifier: string, value?: boolean | number | string | Vector3): void函数- 使用给定标识符设置动态属性的值。若不存在该值,则移除该动态属性

Added class EntityProjectileComponent . This component is used to shoot a projectile entity and modify its properties

加入了EntityProjectileComponent类。该组件用于发射弹射物并修改其属性

Added interface ProjectileShootOptions . This interface is used with function shoot to optionally modify the accuracy of the projectile when shot

加入了ProjectileShootOptions接口。该接口可与EntityProjectileComponent.shoot函数一同使用,以可选地修改弹射物发射时的精度

PropertyOutOfBoundsError

PropertyOutOfBoundsError

Added a new PropertyOutOfBoundsError that throws when a property that is bounded is set out of bounds

加入了 PropertyOutOfBoundsError ,当有界属性被设置为超出边界时抛出该错误

ContainerSlot APIs now throw an InvalidContainerSlotError if the container slot is invalid, or if a property is set on an empty slot

现在若容器槽位是无效的,亦或在空白槽位上设置属性,则ContainerSlotAPI会抛出InvalidContainerSlotError

Property typeId no longer returns undefined for empty slots, but instead throws an InvalidContainerSlotError

typeId 属性不再会对空白槽位返回未定义,而是会抛出InvalidContainerSlotError

Added function hasItem - Returns whether the slot contains an item

加入了hasItem函数- 返回指定槽位是否包含物品

Added function getCanPlaceOn - Returns an array of block identifiers that the item can be placed on

加入了getCanPlaceOn函数 - 返回物品可放置在其上的方块标识符数组

Added function getCanDestroy - Returns an array of block identifiers that the item can destroy when used

加入了getCanDestroy函数- 返回物品被使用时可破坏的方块标识符数组

runJob() and system.clearJob()

runJob() 和 system.clearJob()

Added runJob and clearJob for optimizing long running tasks using JavaScript generators. runJob takes a generator function and returns a jobId . See documentation for usage examples

加入了runJob和clearJob用于使用JavaScript生成器来优化长时间运行的任务。system.runJob会接受生成器函数并返回jobId 。查阅文档以获取使用例子

@minecraft/server.BlockPermutation

@minecraft/server.BlockPermutation

Moved getState and withStates APIs from beta to stable

将 getState 和 withStates APIs 由 beta 移动至 stable




SCRIPTING

脚本


Fixed issue where ActionFormData buttons could not be clicked if there were more than 255 buttons in the form

修复了表单中的按钮多于255个时无法点击“ActionFormData”按钮的问题

The "minecraft:unit_cube" block component has been deprecated. Using it in content marked 1.20.60 and beyond will provide a content error

弃用了minecraft:unit_cube方块组件,在标记为1.20.60及更高版本的内容中使用该组件会产生内容日志错误

Using content marked prior to 1.20.60 will have their "minecraft:unit_cube" block component upgraded to a "minecraft:geometry" block component with a "minecraft:geometry.full_block" identifier, but will maintain backwards compatibility with all behaviors

在标记为1.20.60前的内容中使用时,minecraft:unit_cube方块组件会升级为带有minecraft:geometry.full_block标识符的minecraft:geometry方块组件,但仍会保持与所有行为的后向兼容性

Added ScriptBiomeTypes and ScriptBiomeType to allow Scripting API to enumerate the BiomeRegistry

加入了ScriptBiomeTypes和ScriptBiomeType 以允许脚本API枚举BiomeRegistry

Added a findClosestBiome function to Dimension to find the closest biome of a specified type, to a given position in the world

为Dimension加入了findClosestBiome函数以用于寻找指定类型的距离世界上给定位置最近的生物群系

The block component "minecraft:random_ticking" is now functional again

minecraft:random_ticking方块组件现在再次受支持

MOLANG

MOLANG

Changed cooldown query slot IDs to be required for container slots with more than one index, logging content errors if not provided

将冷却查询槽位ID更改为带有多个索引的容器槽位的要求,若未提供该ID,则产生内容日志错误

cooldown_time(slotName,slotId)

cooldown_time(slotName,slotId)

cooldown_time_remaining(slotName,slotId)

cooldown_time_remaining(slotName,slotId)

is_cooldown_type(cooldownName,slotName,slotId)

is_cooldown_type(cooldownName,slotName,slotId)

版本:1.20.51.01

A hotfix is now available for Minecraft: Bedrock Edition that resolves some issues introduced with the latest update.

现推出 Minecraft 基岩版的一次热更新,来修复上一个正式版更新中的一些问题。

NOTE: The update has not yet rolled out to Nintendo Switch or Amazon devices and will be available soon.

注意:Nintendo Switch 和 Amazon 设备上的更新暂未发布,我们将尽快推送这一版本。

Your thoughts on the game continue to shape new updates so please upvote and report any new bugs at bugs.mojang.com and leave us your feedback at feedback.minecraft.net .

你们的想法对我们未来的更新非常重要,请继续在bugs.mojang.com上传与投票游戏内漏洞,并在feedback.minecraft.net进行反馈。

Fixes:

修复内容

Fixed a crash that could occur when playing on Realms

修复了游玩 Realms 服务器时可能发生的崩溃

Items no longer have the possibility of duplicating after switching selecting slots while using them (MCPE-177351, MCPE-177353, MCPE-177355)

在切换选中槽位同时使用该物品不再有可能导致物品被复制(MCPE-177351, MCPE-177353, MCPE-177355)

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